Entomancy

Entomancy is a sub-school of Conjuration and Alteration, similar to how necromnacy draws from both conjuration and mysticism. It deals with the summoning, enslavement and in some cases the creation or modification of insects and arachnids.

Background
Entomancy has traditionally been related to Namira, patron daedric prince of the ancient darkness, often associated with creatures that inspire mortals with an instinctive revulsion, as well as with the Maormer, the elves inhabiting the insect infested island of Pyandoneah.

The most common spells allow the entomancer to connect to a swarm of insects mentally and to then draw them through space and time to him, so that they may fullfil his bidding. Though stronger insects may not be summoned in groups as their mental fortitude often rivals that of a daedroth, possibly overpowering the control an entomancer had over them. By changeing the reality of an insect they may be created or changed, even in unnatural and outright impossible forms. These are unique in that they don't disappear like the most common summons that can't be freed from the binds of Oblivion.

Entomancy is a very powerful sub-category of magic as a common swarm of insects is nearly impossible to defend against in one fell swoop. However, the risks aren't low either, it has happened before that cocky or mad entomancers overestimated themselves and got infested by their summons. In the worst case they become a mindless hive, often called Swarmwrath for they only follow their hive's instinct to feed and reproduce. The luckier of these entomancers can overpower their infestive hive and become a practically undead creature, using their hive to enhance their bodily functions and draw much more magic from Aetherius, not too different from Liches.

Known Entomancers
Tyronir Skeeverface (13 Foes of Soris)

Neiramas (Submitted to Engineer123)